Thanks, I'm glad you enjoyed playing it. The fireball is essentially a standard projectile, except that it speeds up over time and on hit, instead of dealing damage, it creates an area of effect object that deals damage every tick.
haha, thanks! yeah, I was wondering if I should add more of a back story to explain the reasons for the violence but it was more of a stretch goal for me and I didn't want to run out of time for the game jam.
I recommends just to do "mixed team". Put come colors (like a circle on their foot) and make teams. Its easier to understand and give more gameplay focus.
But great game anyway, the combat system is the best I saw until now.
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Really fun time! The wizard fireball is great and super fun, how'd you handle that code wise?
Thanks, I'm glad you enjoyed playing it. The fireball is essentially a standard projectile, except that it speeds up over time and on hit, instead of dealing damage, it creates an area of effect object that deals damage every tick.
Nice! How did you handle the increase in velocity? Does it increment each frame or are you using a timer of some kind?
this is the best kind of violence there is: with no sense. kkkkk
Very well done! the game is really cool
haha, thanks! yeah, I was wondering if I should add more of a back story to explain the reasons for the violence but it was more of a stretch goal for me and I didn't want to run out of time for the game jam.
I recommends just to do "mixed team". Put come colors (like a circle on their foot) and make teams. Its easier to understand and give more gameplay focus.
But great game anyway, the combat system is the best I saw until now.